subpagemy experience
Dani
30 March 2024
A non-exhaustive list of technologies and software that I've worked with.

If you need detail in what I've worked with and my general experience, you've come to the right place! This page includes a non-comprehensive list of technologies, programming languages, and software that I've worked with both presently and in the past.

(Software) Engineering & Design

As mentioned on the main page, I'm most proficient with JavaScript and tools within the JavaScript ecosystem - it's what got me into coding and web development. However, I also have experience with many other languages and various tools/toolchains. Below's a non-comprehensive list of what I've worked with in the past, along with my familiarity/proficiency with each.

Web frameworks
  • React: Proficient

  • Solid: Proficient

  • Vue: Advanced

  • Angular: Moderate

  • Astro: Basic

  • Django: Basic

Mockup tools
  • Adobe Xd: Proficient

  • Figma: Advanced

Machine Learning (ML)
  • PyTorch: Proficient

  • TensorFlow: Advanced

Other languages & tooling
  • Python: Proficient

  • Gleam: Advanced

  • Go: Advanced

  • Elixir: Moderate

  • C#: Moderate

  • Rust: Basic

DevOps

I have varying levels of experience with creating and designing toolchains and cloud infrastructure. I interact with Linux systems on a daily basis, both at work and at home, where I run a homelab.

While most technologies listed below fall under infrastructure, I also have a deep understanding of/in various DevOps concepts and tools. However, I wanted to keep this list concise, so I've limited myself to the most important things to know.

OS/kernel technologies

Note: I have an advanced to proficient understanding of both operation and architecture of all technologies mentioned in this section.

  • UNIX (primarily Linux)
  • Windows NT / Server
  • RHEL / Enterprise Linux (non-current RHCSA, 2021)

  • Debian-based systems
Workflow & Virtualisation
  • Docker: Proficient (including compose)

  • Ansible: Advanced

  • KVM: Advanced

Creative

I've had brief stints in the creative industry, doing VFX and animation work at various internships and part-time jobs. As a result, I've picked up a decent amount of experience working with tools like Unreal Engine and Autodesk Maya.

I'm also a hobbyist video editor, and I'm very proficient with popular NLEs (i.e. Adobe Premiere Pro).

Graphics Simulation
  • Autodesk Maya: Proficient

  • Unreal Engine (4/5): Advanced

  • Blender: Moderate

  • Unity Engine: Moderate

  • Godot: Basic

Video editing software
  • Adobe Premiere Pro: Advanced/Proficient

  • DaVinci Resolve: Moderate

  • Avid Media Composer: Basic